It is set in an alternative Sword Art Online storyline, just like Sword Art Online: Infinity Moment. It was an annoying intrusion that made me dread going on story-based missions lest I be exposed to some embarrassing moment between Kirito and his many girlfriends.Sword Art Online: Hollow Fragment ( ソードアート・オンライン -ホロウ・フラグメント-, Sōdoāto Onrain -Horō Furagumento- ?) is a Role-Playing Game (RPG) developed by Namco Bandai Games for the PlayStation Vita (PS Vita) as the second game adaption on console for the series. (“Please stroke my head,” one girl asks when conversing with her.) Even when trying to avoid certain girls like the underaged Silicia or Kirito’s creepy cousin Leafa, I was still forced to endure the occasional end-of-level cutscene with them. This was always painful, since I was forced to sit through some really terrible dialogue. Unfortunately, if I wanted to unlock any of the girls’ battle skills I had to interact with them. It’s just a bunch of anime girls running around in bath towels whining that Kirito doesn’t pay enough attention to them. There are no deep or rewarding relationships-platonic or otherwise- in Sword Art Online. Make no mistake: this is not Persona’s celebrated Social Links or the clever Romance System in Fire Emblem: Awakening. Then there’s the horribly juvenile romance system, which is nothing more than shameless fan pandering. This strange tangle of story events combined with the terrible English translation made it really difficult for me to follow what was going on. Hollow Fragment starts after the first arc of the anime, but then veers away from the show’s plot completely to create an alternate storyline that combines the plot of the Japan-only Sword Art Online: Infinite Moment with a new campaign made exclusively for Hollow Fragment. I also found myself confused by the story. For example, during an early Hollow Mission, I was told to “go find where the dragons are.” That’s a real line of dialogue, and the only bit of instruction I received for my quest. Instead, I found them to be a major pain due to the incredibly vague instructions that came with them. These optional, story-based sidequests should have been loads of fun since they offer challenging enemies and plenty of exploration. Alas, these elements are overshadowed by confusing sides missions, a tangled plot, and awful characters. If the entire game was just battle and exploration, I could give SAO a thumbs up and call it a day. companions or other players via ad-hoc, which was a nice addition since it made SAO feel more like a real MMORPG. ![]() I could also explore certain areas with multiple A.I. Each section of Sword Art Online is impressively large, and although that sometimes meant traversing long and difficult roads to complete a mission, it also meant plenty of opportunities to stumble upon hidden treasure. When I wasn’t fighting monsters, I was running around beaches and forests looking for rare loot and tougher-than-normal monsters to challenge. I then ordered Klein to follow up with his own sword attack, while I used a weapon skill to buff my stats and dole out even more punishment. For example, while fighting a three-headed dragon, I quickly switched places with the swordsman Klein to have him draw the enemy’s aggro while I ran behind it and dealt out a devastating 27-hit combo using my dual blades. companion during battle was fun too, since I could team up with them to unleash a fury of chain attacks. ![]() I also liked being able to access my favorite attacks by hotkeying them to the Vita’s face buttons, since it allowed me to change battle tactics on the fly, which was super useful against tough enemies. There’s an impressive number of weapon and skill based abilities to choose from, and being able to decide when and how I used them ensured combat never got stale or repetitive. The combat is hands-down the best part of Sword Art Online, and the one thing that kept me moving forward when things got rough. That’s a shame, because if you took a machete to all that tangled mess, Sword Art Online would be a solid action RPG. It’s rife with issues like fuzzy directions, shameless fan pandering, and a fragmented story. This jarring translation is emblematic of Sword Art Online: Hollow Fragment’s myriad problems.
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