From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ships for future, bigger and more dangerous battles. From the fastest frigates to the gigantic, miles-long battleships, the player will customize all aspects of his ships: weaponry, defense and support sub-systems, etc… each customization affecting the very performances of the ship and the special abilities available during battle. This first video teaser is a prelude to intense space combat in command of huge battle cruisers – true metal behemoths – several kilometers long and armed to the teeth.ĭeveloped on Unreal Engine 4, Battlefleet Gothic: Armada is an RTS in which the player takes command of one of these battlefleets composed of the most powerful spaceships from the Imperial, Chaos, Eldar and Ork forces, in a no-quarter given struggle for the control of the Gothic sector of space.īattlefleet Gothic: Armada offers deep management of every ship composing the player’s fleet, both during and between battles. The game stages the mighty armada of the Imperial Navy’s Battlefleet Gothic against the insidious and galaxy-threatening Chaos Black Crusade of Abaddon the Despoiler in dark, deadly and intense space battles from the Warhammer 40,000 universe. You have to see this amazing trailer for the new Battlefield Gothic Armada Game!īattlefleet Gothic: Armada, the famous tabletop game from Games Workshop adapted into a Real-Time-Strategy video game by Tindalos Interactive, unveils today its first video teaser. It's published by Focus Home Interactive.Prepare to be blown away, no really. You can find it here on Steam and Humble for £31.49/€35.99/$35.99, and an extra 15% early discount for those with the first game. While perhaps not quite as sprawling in its ambition as Total War: Warhammer, it's looking like a much-expanded sequel to a flawed but atmospheric game.īattlefleet Gothic: Armada 2 sets sail on January 24th. Not quite a full-fledged 4X strategy game, but seemingly more involved than before. While the trailer doesn't go into great detail on it, it does appear that the strategic layer of the game is far more complicated than before. While the Imperial and Necron campaigns have traditional narration and exposition, the Tyranid story is told from the perspective of their victims. Interestingly, the Tyranid's mindless consumption will be reflected in how the campaign is presented. I've always liked playing swarm-style factions in strategy games, so long as they don't require too much micromanagement. You eat planets, convert them into more ships, then prime your next stop with vanguard forces before sending in your bigger ships. The third campaign looks the simplest and most cathartic - the Tyranids are an all-consuming swarm. Instead, they're trying to use what ships they have to push deeper into enemy territory to unearth more lost relics and facilities left behind in eras past. The Necron campaign sounds less building-focused. As the game it set in a new 'end of the 41st millennium' era, and all manner of horribleness is pouring out of the Eye Of Terror, diplomacy seems a secondary concern to building a lot of overbearingly goth ships. Their campaign sounds the most traditional - expand, build, defend. Playing as the Imperium gives you access to Space Marine, Imperial Navy and Adeptus Mechanicus factions under one umbrella. While the campaign in the original Armada felt a little threadbare, it feels like developers Tindalos Interactive are diving a lot deeper on both the grand strategy and narrative aspects here. Take a look at the shape of ships to come below. While there are twelve playable factions, the story side of the game contains just three campaigns - Imperial, Necron & Tyranid - though each has their own distinct systems and even narrative style. In the very seriously narrated info-dump trailer below (it sounds like the man is speaking in ALL CAPS ALL THE TIME), it lays out what its new single-player side entails. Battlefleet Gothic: Armada 2 is almost here - due on January 24th - and the space-naval strategy sequel looks to be a tad bigger and more ambitious than its predecessor.
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